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AI Insights · Timothy · July 2021

Top 5 Boxing Games Performance in Ecuador Q2 2021

Explore the performance trends of the top 5 boxing games in Ecuador for Q2 2021 across both iOS and Android platforms, focusing on downloads and active users.

Top 5 Boxing Games Performance in Ecuador Q2 2021

The second quarter of 2021 saw notable activity in the boxing game category in Ecuador. Here is a detailed look at the performance of the top 5 boxing games, based on data from Sensor Tower.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced fluctuations in weekly downloads, starting strong with 4.9K downloads at the end of March and peaking at 5.7K in mid-April. However, downloads declined to approximately 2.4K by mid-June before a slight recovery to 3.1K by the end of the quarter. Active users showed a similar trend, beginning at around 10.9K and peaking at 12.7K in April, but then declining to 6.7K in late June before a slight increase to 8K.

Gym Heros: Fighting Game by Fighting Arena saw a steady decline in weekly downloads from 4.2K at the end of March to 1.8K in mid-June. Despite this, there was a slight increase to 2K by the end of the quarter. Active users followed a downward trajectory, starting at 14.6K and reducing to 7.9K by the end of June.

Karate Fighter: Fighting Games, also from Fighting Arena, had a varied performance in weekly downloads. Starting at 3.9K in late March, it dipped to 1.1K by late June. Active users mirrored this trend, beginning with 12K and dropping to 5.3K by the end of the quarter.

Bad Girls Wrestling Game, another title from Fighting Arena, showed a decline in weekly downloads from 4.5K at the end of March to 2.3K by the end of June. Active users started at 7.6K, decreased to 4.1K mid-quarter, and saw a slight recovery to 4.1K by the end of June.

Gang Boxing Arena from CASUAL AZUR GAMES had an inconsistent download trend, starting with 2.2K at the end of March, peaking at 3.2K in late June after a dip to 1.3K mid-quarter. Active users showed growth from 3.4K at the end of March to 4.2K by the end of June.

These insights highlight the dynamic nature of user engagement and app performance in Ecuador's boxing game category. For more detailed data and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021